GWUEBLE JAM 2026

THEME "SLOW-BURN"

PRAESIDIUM is a strategy roguelike base-building game inspired by Plants vs. Zombies and Balatro. Build and position defensive structures to protect your castle from relentless enemy waves while collecting powerful items that strengthen your defenses, unlock new synergies, and make every run feel different. Adapt your strategy, create powerful combinations, and survive as long as you can.

only-mouse

 
ART - Zedgames
SFX - Youtube no copyright library
MUSIC - FesliyanStudios free no copyright
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorCedric Quilal-lan
GenreStrategy, Card Game
Tags2D, Casual, Deck Building, Indie, Pixel Art, Roguelike, Singleplayer, Tower Defense
ContentNo generative AI was used

Comments

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Brilliant tower defense. Enjoyed sound design and art 

Nice and simple tower defence game. Really good visuals.

Progression feels shallow, as wave 1 doesn't feel much different from wave 30. After buffing one tower you can just afk. Using cards feels inconsistent, as sometimes it just teleports back after trying to use it. There is a bug that if you use explosion buff enemies just mass die and sound dissapears.

A great take on the tower defense genre! I think the game has strong potential to grow into a full project. However, I personally couldn’t really see how it connects to the game jam theme.

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Pretty good game.

THANK YOUU 🥲

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Had lots of fun with this one. Easy to understand, to control and to get stuck into right away. Can do with some touch-up on the sound effects, as some are a bit too scratchy for my taste (just personal preference), but overall impressive work for such a short time.

thanks a lot, i really appreciate this! maybe next is adding some settings for players to have control on sounds, looking forward to see you on another playtest!

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I'm not really seeing the slowburn theme here, but otherwise VERY impressive game. I adore this kind of artstyle, and the gameplay is pretty classic. Can't go wrong with PvZ and balatro! 😁Good job! 🙌

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thanks a bunch! hehe yeah might be a thinker but i swear the theme is there 😭 thanks a lot for playing!!!

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Don't know about it fitting the theme

but making something like this is really impresive in just 1 week

but i find it a bit too easy.

for me it has slow burn feelign when the "farm" aren't giving me gold i need to defend my castle, that's how i interpret it lol.

anyways I'm working of balancing enemy hp. this might give some extra challanges in next update post-jam

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It's a dangerously easy time-sink game. A few things I noticed while I played:

  • The card deck overlapped my build area so I had to fight the UI
  • Coins sometimes spawn and bounce out the viewport
  • What causes buildings to be on fire other than being attacked by enemies
  • It'd be so awesome if we had more variety in enemies!
  • Huge lag when I hit reroll + thunderbolt combo when there are many enemies on the field 
  • Is there a way to repair the broken buildings?

Anyway, super polished and fun. Can't believe this was made in just one week!

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thanks a lot for the feedback! this is much appreciated. I'm working now for the game updates and bug fixes. hopefully you'll stick around for the future patches.

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The game is good, though it lacks a meta, which is a shame because you really want to keep playing it. Dude, it’s insane if you actually made this in just a week.

it will be full of silly meta in the future update for sure. yes! I also recently discovered that i liked choco coffee. sleep wasn't in my schedule anymore. lol

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i have no idea how you managed to make this game in just a week thats insane,  i did lag the game out from how much lightning there was because the lightning ability, i dont know how it fit's the theme but overall its really good wish there was more!!!

there's not much animatons really, just bobbing sprites. but good catch on the optimization issue. I'll find a work around for that! thanks for the feedback, appreciate it a lot!

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Love the idea and art of this game, can definitely see this being something that could be expanded to a full game!

i was hesitant for bold outline at first but it did click to me and looks more readible and coherent. I'll be doing that so! thanks for the feedback!

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I was really sad that level 30 was the end (for now), More. :) 

Super smooth controls, love all the power ups. I think the best power-up was that i could get more power-up (10 instead of 5).

thanks!, there'll be a lot more updates and content overtime.XD thanks a lot for play testing.

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It's crazy how polished this is for a gamejam, well done! Balancing does need some work but that's to be expected. I was having fun just amassing a butt load of gold lol! 

lol, gald you had a great time! if you had the satchel it'll be just a breeze lol. thanks for playing, appreciate it XD

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Such a game in such a short time is really impressive!  I hope you make it into a fullgame. Would love to idle that, while being at work. You could also add a way to replace buildings after every 5 waves or so :) 

I had such a good time, playing your game!

a much better and more content coming near-future!, thanks a lot for play-testing!

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Very cool game,the balance is out of the window tho XD. I only took 1 archer,1 cannon 1,1 artifact for doubling proj dmg and exploded on death ,and everything is getting blasted XD.Im on wave 25 with those still.
Art is really cute,one thing is i have to click on each gold,problem is that there's like 15-20 gold on the screen after each wave.

Had really nonethless well done.

lol yeah, i feared it will come too easy after wave 5 since you already havve all the good items. but defintely I'll add balance to it on future update!

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Cool game. The visuals and gameplay and juice were spot on

thank you!!, good to know the visual feedback was enough to have the juicy feeling. GG

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Nice & Polished game! though the game just doesnt provide any challenge past the first few waves.

thanks a bunch! more content coming after the jam! for sure XD

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Simply a joy to play, the visuals were very charming and it was mechanically satisfying. The only qualm i could possibly have is the lack of content but it being a jam game, it is basically not a problem at all. The developer was cooking with the good stuff.

thank you so much!, there will a future update for sure!

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i really liked this game you did a great job making the mechanics 

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thank you so much, honestly for the first time someone compliment my game for the gameplay not just for the art 🥲 thank you for that.

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Happy to hear it meant something! Would love if you checked out my game too when you get a chance — Fever Knight, also my first jam :)